For part four of my four part series going over my Overland Travel house rules, I’m going to discuss the equipment used for traveling through the wilderness. I’ll go over different items, how they work in this system, and what kind of choices players might wish to make in different […]
Tag: Travel
Overland Travel Part 3: Camp
Overland Travel Part 2: Weather
In my game, I’ve consistently had issues running travel by the book. Rolling for characters getting lost, foraging, wandering monsters (and then to determine the kind of wandering monster, surprise, whether it’s a lair, etc.) slows my game to a crawl, and more importantly, doesn’t make overland travel feel like […]